Thoughts on the fact we have been getting shallow patches, but no core fixes.
Plus: An idea that could make simulation more interesting while fixing major issues.
Find out in depth how happiness, land value, density and wealth work together.
SimCity’s DLC model seems to be going down a bad road. Stay informed with this community service video.
Lucy Bradshaw, Maxis SVP, goes about what happened, what they are doing, and a way to compensate users back for their troubles.
Kit Katsarelis, Senior Producer of SimCity, wrote a blog entry about the current status and future of SimCity. Please take a moment to go through it.
Madness is not left behind once you manage to install your shiny new SimCity.
The creationist makes a return to talk about it's over 20-year-old creation: SimCity. A true gem worth watching.
Ocean shares a bit of guided gameplay of new SimCity. Region, crime, power.
Chris Schmidt, Tuning Designer, tells us how the whole new SimCity works around roads instead of the grid we all know about.
Kent Jolly, Audio Director of SimCity, explains to us how music is a smart jukebox. Maybe not procedural, but definitely goes by the hand with what the user does.
So some disasters are being finally shown! This trailer only shows 4 of them, and slightly how they impact the city.
A recording of the live gameplay of The Sims 3 and new SimCity on October 9th.
Finally, what we have all been waiting for. An actual gameplay video! It looks fluid, usable and accessible, as a UI designer I find this highly compelling.
The streets on new SimCity offer a variety of methods to provide efficient public transportation to prevent city from complete jam and economic/social chaos.
This week Maxis talks about metaphors. They get to tell the story from a different perspective. The city as a circulatory system.